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Building LA: adding some buildings

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Having  previously created the landscape of LA and placed the model of the chinese theater. for a flythrough for the intro of Pied Pipers Production of Singin’ in the rain.Next thing I did was to make some rain

Makin’ it Rain

to make the rain effect, I created a simple particle flow system and altered its settings to look like it was falling like rain. I then built a simple raindrop and then made the particle system reference this one raindrop . I turned off  random rotation so the raindrops are heading straight down. Particle systems are expensive in terms of redraw and update speed so I will hide it untill I need to render it.

makingLA2_6

A single raindrop

 

 

 

 

 

 

 

I then placed a camera in the scene, set up some controls for it and after a bit of trial and error , made the beginings of what could be an interesting camera move.Here’s roughly what I had:

I then went on a download spree over on 3D warehouse, looking at the collections of models in LA and Hollywood checking against the map to find buildings next to the Chinese theatre. Then I got some more generic buildings and come cars

Changin’ the Format

here’s the next problem. 3D ware house has files in sketchup format, which if you remember from last time, I don’t have sketchup. but 3D warehouse also has the option to download in google earths model format – .KMZ

I renamed each of the .kmz files to .zip before extracting to new folders. Each folder has a collada file and a folder of directories. Luckily 3DS Max will import .dae files

Except when it doesn’t.  these files simply crashed 3DS Max. So I tried a different approach. I fired up a copy of Blender and imported the .dae file it loaded so I exported out to .fbx

makingLA2_1

El Capitan Theater in Blender

 

 

 

 

 

 

after a little of trial and error,  I managed to get a model into 3DS Max ! behold the El capitan theatre!

makingLA2_2

The same El Capitan Theater model in 3DS Max

 

 

 

 

 

 

hmmm. Looks a little strange. lets take a look at the 3D model in the browser again:

The El Captian model in 3d warehouse

The El Captian model in 3D warehouse

 

 

 

 

 

 

Yeah it looks like as part of the dae import, it welds/deletes faces and/or verts seems Dae importer is not very well supported in blender so, back to the drawing board. This time I tried to import the .dae into Maya and straight back out to fbx and back into 3DS Max

makingLA2_4

El Capitan Theatre, converted via Maya

 

 

 

 

 

 

Ok, that’s looking good. Let’s go ahead and put some buildings in there!

Buildin’ the town

I dropped in some generic looking buildings on Hollywood Boulevard, built some very simple buildings ( literally cubes with  texture maps on them) in there and made a starry night sky dome.

Then I found a model T ford on 3D Warehouse. I downloaded , got rid of the open bonnet, and merged the objects to make 4 new object, the car body, the back wheels, and 2 front wheels

I then modelled 2 low poly cones and fitted them to the headlamps. These cones were given a gradient in their diffuse and opacity channels to make them fade out. In effect faking the light cone you see in headlamps in fog

Model T Ford with headlamps

Model T Ford with headlamps

 

 

 

 

 

 

 

I then patented all this to a dummy, I made copies of the dummy and animated them driving down Hollywood Boulevard.

Paintin’ the town

The opening is in black and white, So I decided that I would have to tweak all the textures, I made an action Photoshop to convert an image to grayscale and ran it as a batch on a copy of the textures (if I ever want to swap them back then it should be easy)

the only building I am going to worry about is Graumans chinese Theater itself. It’s current textures are promoting the film ‘300’ so I need to change it to promote the film in the script.

Lightin’ the lights

Lighting this set was hard, mainly because I suck at lighting. The first thing I did was make a large blue spotlight toward the top of the skydome . This represents the moonlight

I Created some large omni lights at the edges of the planes and set them to white with -1 intensity which sucked the colour out of the scene, darkening the edges of the map when the cameras moving you hopefully won’t notice the square edges of the landscape.

I then stuck a series of lights on each car ( in hindsight I should have lit the cars first then animated them)  I put a couple of low intensity omni lights in front of the car and a free spot to represent the headlights.

I found a Streetlamp model from 3D warehouse and created a couple of lights an omni light for the glow and a spot pointing downwards. These were patented to a dummy. I was then able to mass duplicate 20  down Hollywood boulevard

A streetlamp lit rigged and ready to duplicate

A streetlamp lit rigged and ready to duplicate

 

 

 

 

 

 

A lot of the buildings in my section of Hollwood Boulevard have lit signs .I will mke those textures be self illuminated.

Next up, Balancing Textures and animating the camera move

 

 

 

 

 

 

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